At first glance, craps almost looks like rocket science. At first it can be quite difficult to understand how craps works via text. There is a lot to keep track of. The table is covered with lots of numbers and texts that are difficult to understand. Over time, it gets easier and easier, and also more fun! What makes craps extra exciting is that, compared to other table games, the house edge is as little as 0.83% if you play it right and have the guts. As i said, there’s a lot to keep track of in craps, but we’ll start with the most essential – the dice.
In craps, two dice are always thrown and depending on the total number these two dice show, different conclusions take place. The person who throws the dice is called the shooter and it is he who everyone at the table bets on. The person who throws, however, does not have to bet. It is thus the outcome of the dice that the shooter throws that everyone around the table bets on. Now the shooter is selected and it is time for the first roll of the dice called the come-out roll.
Here, it is important to roll correctly, because if the result of the dice is 2, 3, 7, 11 or 12, the game round is over and the wins/losses are distributed to the participants. Then a new game round begins with a new come-out role. If, on the other hand, the result of the dice is 4, 5, 6, 8, 9 or 10, the round continues and the sum of the dice becomes what is known as the shooter’s point. The sensor then places a marker with the text on at that number on the table. This makes it easier to remember which number is the shooter’s point.
During this time, the participants also have the chance to place side bets on the next dice rolls. The round continues until a 7 or shooter’s point lands as a roll of the dice. The winnings are then paid out to the winners and a new game round begins. We will go into more about side efforts further down. For us beginners, we will first focus on the simplest bet in craps: pass line and don’t pass . These two bet choices are the most common to make at the beginning to get a feel for the game. If luck is involved too, of course. They pay out 1:1 in stakes and can only be made before the come-out roll has been completed.